Communicating with other players and looking for strategies will become necessary for your survival. Fortunately, savagely attacking other human players is not the only option. Zombies are, of course, the most obvious danger, but you should always be careful with other players who might want to put a bullet though your head to get your equipment. You’ll have to be constantly on guard, keeping in mind that a good alliance is the best way to survive– or rip off other players. When you meet other humans, it’s unclear whether their intentions are good or bad, or if they’re alone or accompanied. Us admins/producers put up with stuff because 'we get it', but players/users won't because they don't.DayZ is a multiplayer game where you share this huge world with a large number of other players. They literally thought the server had just gone.Īs I mentioned earlier, I don't mean to have a 'ding dong' with you as your posts have been very helpful to me and I'm sure lots of others in the past but, just felt I have to get my point over. Incidentally, and slightly off point, after the week I spent on Steam, when I came back I saw 80% of my player base return and all they said was "What happened to the server? Why was it offline for a week?" They just don't know how to find servers without DZC and DZL hasn't got the coverage yet. I had to turn back, like many because I just couldn't hack the loss of player base. Can't speak for the even later patch as I never got there. All of the above were sorted out and FPS was wonderful. In answer to your question about parachutes, I have highly configured ai missions so, it depends on which ones have spawned in my 3 hour restart cycle and whether players have triggered the AI para drop, so could mean anything from 0 to about 50.Īnyway, we are sort of having a pointless discussion because I originally went to 125408 and saw massive improvement on 112555. Now don't get me wrong, it performs, in terms of speed, better than 1.18 did but, it has a lot more issues with clean up which leads to FPS and stability problems where things are just not getting cleaned up properly. I mean, it doesn't get much more reactive than that.Īrma2oa is licensed software, we all (certainly should have) paid for it. I especially hate the workaround of horrible spam messages 20% of players read 10% of the time. I work in the licensed fintech software industry in a customer facing capacity and I have seen many small companies with great software lose because of an attitude like, 'just tell the customer to work around it'. Putting up with more and more things, adding more and more workarounds gradually just dampens the spark and eventually too much for something to survive. Too many people 'put up' with things rather than strive to improve on them to make them better for all in the future. Insertcoins, with the utmost respect, I have to say I disagree whole heartedly with your view on this. ex: Īlso using web server to deliver list of mods but these are all hosted locally on his site (JSON). Return networkInterface.GetPhysicalAddress() Īppears he is using a web server to host all of the server listings for the interface. If (networkInterface.NetworkInterfaceType = NetworkInterfaceType.Ethernet & networkInterface.OperationalStatus = OperationalStatus.Up) NetworkInterface networkInterface = allNetworkInterfaces NetworkInterface allNetworkInterfaces = NetworkInterface.GetAllNetworkInterfaces() įor (int i = 0 i < (int)allNetworkInterfaces.Length i++) Only thing questionable is this method: GetMacAddress, however it is not being used in the code to my knowledge: public static PhysicalAddress GetMacAddress() I just get bad feelings about these one-off launchers, got a bad taste in my mouth since the breaking point launcher.Įdit: decompiled it and it doesn't look too bad. If you have any other problems or questions then please post below and they will be passed on to the developer. Launcher will pick up DZC versions of certain mods (DayZ Epoch) and will use it, instead of having to download again. New - Checks for more than one instance of Arma, offers to close it.įixed - Launch(Quick) no longer loads the IP:PORT from the advanced page so it loads only the mods selected to and opens the gameįixed - Server name/mod updated on refresh so you do not need to wait 5 minutes for it to update. E.G dzl://1.2.3.4:27016 when ran will load DZL and start you joining ingame New - Link your server on your website using dzl://IP:QueryPort to have people join your server from your website.
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