![]() Blue: Fantastic options, often essential.Red: Bad, useless options, or options whichĪre extremely situational.RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Example Build – Variant Human Fighter (Gunslinger).For more information on the Fighter, see my Fighter Handbook. This guide is specifically for the Gunslinger Fighter, and omits sections of my typical class handbooks when those sections aren’t meaningfully different from other members of the subclass. This handbook assumes that you are not combining the two options. It’s important to note that Mercer’s Gunslinger was published several years prior to the official Gunner feat’s publication in Tasha’s Cauldron of Everything, and as such the two are not designed to work alongside each other. The Gunslinger was originally adapted from the Pathfinder RPG when the Critical Roll podcast migrated from Pathfinder to 5th Edition DnD, and there are still a handful of things which call back to the Pathfinder rules. You choose a set of “Trick Shots” which let you expend a limited resource pool (grit points) to do some extra stuff on top of attacking and dealing damage. ![]() The Gunslinger is in many ways similar to the Battle Master fighter. While there are numerous homebrew incarnations of a gunslinger class or archetype, Matt Mercer’s has gained a great deal of traction in the DnD community, and I have received numerous requests to cover it. Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.This handbook is for version 1.3 of Matt Mercer’s Gunslinger ( Affiliate Link).Fully integrated errata from the first 4 years of Pathfinder Second Edition, including improvements to staves and talismans and all-new apex magic items!.A guide to the world of Lost Omens, with a look at several important regions, an examination of the peoples and cultures of the world, and a glimpse into what lies beyond the veil of the universe!.Rules subsystems to help you handle a wide array of game situations, including rules for chases, duels, research, infiltration, and more!.Guidelines to help you create your own content, from campaigns and adventures to hazards and monsters.Advice aimed at making you an incredible Game Master, along with tools to ensure you and everyone else at your table has a safe and enjoyable experience.The rules needed to run a game of Pathfinder, including guidelines for creating challenging encounters, determining success, and giving out rewards.Along with the Player Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming! Pathfinder GM Core is the second core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Within these pages you’ll find clear guidelines for creating new hazards and monsters, tools to design challenging, balanced encounters, and rules for rewarding characters for the dastardly challenges you array before them! Pathfinder GM Core also contains a dragon’s hoard of magic items and treasure to entice and reward your players, from simple healing potions to magic weapons and armor and legendary artifacts, including dozens of brand-new items! ![]() Unleash your imagination, creating worlds and stories beyond measure with the new Pathfinder GM Core for Pathfinder Second Edition! This comprehensive 336-page hardcover rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s dungeon delve to complex epics spanning years.
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